Your ruler in Crusader Kings 3 needs to gain respect from others around the world. They cannot do that by merely owning a piece of land. They have to prove they deserve it, and that means you need to acquire prestige. A ruler’s prestige shows how much fame and social standing they have as a ruler. The more youre have, the more others respect you and are willing to listen to your wisdom. You can use it similar to currency, expand your empire, and use it to solidify your history placement.
You can see the amount of prestige your ruler has on the top right section of your UI, to the right of their income. Your ruler has a monthly prestige score that increases as time goes by. The level of prestige the character receives never goes down unless they perform an action that forces them to lose fame. Otherwise, suppose they are paying for something using their prestige. In that case, their fame never decreases, but the banked prestige goes down.
Beyond the monthly prestige score, ruler gains prestige by performing unique actions, and you can see if a certain action during a random event will earn you prestige, or if you need to pay for it. Hover over action to see if it will cost you anything before confirming it. The random actions are a great way to increase your ruler’s standing for their vassals and other kingdoms worldwide.
The random events are not the only way you can expect to gain prestige. Multiple methods are available to you.
- Starting wars and winning
- Assisting in wars with allies and winning
- Performing decisions, such as having a Great Hunt or a Feast
- Having a higher diplomacy skill
- Raiding an enemy territory
- Doing something heroic
How to siege an enemy county in Crusader Kings 3 Attack the fort and win the province. Not doing anything constructive to increase the war score. Depending on the army’s size and if they. This significantly affects the levy size, e.g., -50% at 0 skill and +50% at 20 skill. Buildings bonus: Some buildings, such as the Castle Keep, increase levy size as a percentage modifier. Train troops: A bonus from the Marshal, which is +2.5% per martial attribute point of the Marshal, when assigned to 'Train Troops' in a province.
You can expect to encounter several random events where your character has the opportunity to gain prestige. Sometimes you gain it over choosing to gain piety or currency. Other times, your character has a chance to gain it, along with another action. Your ruler’s stats increase or decrease the chances of it happening.
Make sure to double-check your monthly prestige, and don’t be frugal with it. As a ruler in Crusader Kings 3, it’s essential to use your currency to make things happen.
A demesne is a character's collection of personal holdings. Such holdings may either be counties or baronies. A ruler's capital is an important part of their demesne.
A character's demesne (pronounced /dɪ'meɪn/, almost but not quite like 'domain') will usually provide the majority of their income, as well as a decent amount of levies (both from land personally held and from vassal barons). It is within one's demesne that most construction occurs, including construction of new settlements in county empty slots.
Each ruler (except nomads) has a demesne limit Tevion fs 5000 software update. , and exceeding it causes a penalty to taxes and levies. This limit is what forces rulers to distribute power to vassals rather than directly controlling their entire realm. A ruler's demesne limit is based on tier, personal and spouse stewardship, succession type, and centralization law.
- 1Demesne limit
Demesne limit[edit]
Nomadic rulers do not have a demesne limit. Instead, Khagans will be increasingly pressured to give out excess nomadic counties (defined as counties with 0 or 1 settlement) to vassal clans (or to start a new clan), as excess counties lower clan sentiment, which lowers vassal khans' opinion towards the Khagan. If the Khagan continues to hold onto too many counties, a minor clan can rise up in rebellion to force the Khagan to recognise it as a major clan. (Unless the realm already has 9 clans) The Clans screen will indicate whether a Khagan needs to give out nomadic counties. However, while nomads are in control of holdings to carry out pillages, their liege tax is reduced until the pillages have destroyed the holdings.
Alienware m11x windows 10 drivers. Pool studio cd key free cracked. When a ruler is over their demesne limit, they suffer penalties due to inefficiency:
- Reduced opinion from vassals (-10 per settlement over limit)
- Reduced demesne levies, except in the capital (-20% per, up to -90% with the 5th)
- Reduced demesne income (-20% per, up to -90% with the 5th)
- Reduced tax from vassals (-20% per, up to -100% at 5 over)
There is a 2-month grace period when a ruler goes over their limit due to acquiring new titles. However, if a ruler goes over their limit due to a reduction in stewardship skill, the penalties kick in immediately.
The demesne limit is (the notation refers to rounding down to the nearest integer):
Gavelkind[edit]
Gavelkind Bonus = 1.3 (+30%) if you are under Gavelkind or Elective gavelkind succession law, 1 otherwise.
Rank[edit]
Each rank has a base demesne value:
Rank | Base demesne | Notes |
---|---|---|
Baron/Count/Duke | 1 | |
Great Duke | 2 | A 'Great Duke' is a Duke with 2 or more duchy titles. |
King | 3 | |
Emperor | 4 |
Unlike feudal lords, Patricians have different base demesne sizes. The base is 2 for a patrician and 3 for a doge, no matter what rank title they hold.
Stewardship[edit]
The stewardship bonus is (in case of polygamy, only the primary spouse's stewardship is used):
Here is a table of the values required to achieve a certain increase in demesne limit relative to the limit you would have without Gavelkind and with 0 stewardship (note that this is different from the stewardship bonus, since the actual stewardship bonus is multiplied by 1.3 in the case of Gavelkind):
Succession | Rank | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | +14 | +15 | +16 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Not Gavelkind | any | 7 | 14 | 20 | 27 | 34 | 40 | 47 | 54 | 60 | 67 | 74 | 80 | 87 | 94 | 100 | 107 |
Gavelkind | Duke | 4 | 9 | 14 | 19 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 66 | 71 | 76 | 81 |
Gavelkind | Great Duke | 3 | 8 | 13 | 18 | 23 | 28 | 33 | 38 | 44 | 49 | 54 | 59 | 64 | 69 | 74 | 79 |
Gavelkind | King | 1 | 6 | 11 | 16 | 22 | 27 | 32 | 37 | 42 | 47 | 52 | 57 | 63 | 68 | 73 | 78 |
Gavelkind | Emperor | 0 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 46 | 51 | 56 | 61 | 66 | 71 | 76 |
This table can be computed using
Tribal[edit]
Tribal rulers get a +2 bonus to their demesne, at a cost of -10 to their vassal limit.
Law bonuses[edit]
Centralization Bonus depends on the Centralization law, available to dukes and above:
Level | Decentralized | Low Centralization | Medium Centralization | High Centralization | Centralized |
---|---|---|---|---|---|
Bonus | +0 | +1 | +2 | +3 | +4 |
![Crusader Kings 2 How To Increase Army Size Crusader Kings 2 How To Increase Army Size](https://www.caffeinatedgamer.com/wp-content/uploads/2020/09/constructing-a-building-step-3.jpg)
With the Conclave DLC, absolutism (all council laws in ruler's favor) gives +2 to demesne limit. Tribal rulers may attempt to get this bonus only after reaching Absolute Tribal Organization, as it is only then can they propose to reclaim powers.
Breakdown[edit]
Crusader Kings 2 Starting Guide
The in-game tooltip breakdown may be confusing, as values are rounded as integers for display, but formula uses float values behind.
Here's an example illustrating the tooltip discrepancy for a king with 12 stewardship married to a wife with 9 stewardship under gavelkind succession:
- Rank Base Demesne: 3*1 = 3, displayed as +3
- Stewardship Bonus: 0.15 * (12 + 0.5*9) = 2.4, displayed as +2
- Gavelkind: 30% * 5.4 = 1.6, displayed as +1
- Total: 3 + 2.4 + 1.6 = 7, displayed as +7 and not +6
Wrong settlement type[edit]
Characters get a 75% penalty to income and levies in demesne settlements that do not match their government type. These settlements should generally be given to a vassal of the correct type or to a courtier (who will automatically take on the correct type).
- Tribal rulers can only hold tribes without penalty
- Feudal rulers can hold all castles + tribes of their culture without penalty
- Patricians can hold all cities and castles + tribes of their culture without penalty
- Iqta rulers can hold all castles and mosques + tribes of their culture without penalty, and gain extra piety if they hold mosques.
- Nomads cannot hold any settlement without penalty except their nomadic capital.
- Monastic Feudal rulers may also hold temples and castles + tribes of their culture without penalty.
- Imperial rulers can hold castles and cities + tribes of their culture without penalty
Conversion of tribes in demesne[edit]
Rulers who already have advanced government (i.e. not nomadic/tribal) can convert tribes in demesne counties which share their religion. This also requires the tribe to have a Stone Hillfort built. Once the Stone Hillfort is built, right-click on the tribe to convert it. Depending on the number of empty holding slots in the county (minimum two slots), additional free holdings may be added to the ruler's demesne.
This method of converting tribes is more critical when playing as a feudal unreformed pagan.
Other considerations[edit]
- If playing as a Muslim Caliph or a reformer of a pagan faith with the Temporal leadership type, consider holding a temple in one of the denomination's holy sites to increase moral authority. However, note that unless you are a Muslim or a reformed Bön ruler using the Monastic Feudal government, being a religious head does not prevent you from suffering wrong government penalties for directly holding the holy site temple.
- If aiming to change religion, consider holding a county of the relevant faith's holy sites for the option of secret conversion. In particular for Abrahamic faiths, consider personally holding the county of Jerusalem. Another way of secret conversion is via a demesne county's religion.
- Holding counties which are considered important on the Silk Road can boost your income as you build and upgrade trade posts.
Baronies • Counties • Duchies • Kingdoms • Empires
Succession laws • Crown laws • Demesne laws • Realm laws • Council laws
De jure • Demesne • Feudalism • Titular title • Council • Council vote
Crusader Kings 2 How To Increase Army Size Comparison
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